Documentation

SpawnWeaver for Godot

SpawnWeaver docs

Everything you need to add online multiplayer to your Godot game — rooms, lobbies, matchmaking, state sync, and persistence — with a Godot-native SDK and no backend code.

Start here

Build a game (start here)

Two complete, build-along multiplayer games that use the whole SpawnWeaver toolkit — matchmaking, state sync, realtime events, snapshots, damage and respawns:

  • 2D arena shooter — top-down free-for-all with bullets, health, and a scoreboard.
  • 3D arena shooter — third-person hitscan arena, scene built entirely in code.

Feature guides

Shorter, focused guides for one feature at a time:

Not sure what to build?

See Choosing a networking model for which SpawnWeaver features fit your game — and what isn't a good fit yet.