Getting started
welcomeAdd online multiplayer to your Godot game
SpawnWeaver gives you rooms, lobbies, matchmaking, and realtime events with a Godot-native SDK — no backend to build. Create a free account to make your first project and get your keys.
Build your first multiplayer game
- Create an account. It's free — you'll get a personal workspace.
- Create a project. Name it to get a public key (safe to ship) and a secret key (shown once). Manage keys later from the project page.
- Install the Godot SDK. Run the one-line installer in your Godot project
(or copy
addons/spawnweaver), then enable the plugin — it adds theSpawnWeaverautoload and nodes. - Connect & play. Paste your public key into the SpawnWeaver dock, call
await SpawnWeaver.start(), and open a second instance to see two players together.
Start here
⚡ Quickstart
Two players moving in under five minutes — install, connect, play.
5 minutes
🚪 Rooms & codes
Create rooms, share codes, track the roster, and handle the host role.
Guide
🔄 Sync your game
PlayerSpawner + SpawnSync: replicated movement with zero networking code.
Guide
Runnable example projects ship with the SDK in sdk/godot-gdscript/examples/ —
including the complete 2D and 3D arena games from the tutorials.
Full documentation
Quickstart, core concepts, six tutorials, the SDK reference, error codes, and limits — all browsable here.
Open the docs →