Getting started

welcome
Add online multiplayer to your Godot game

SpawnWeaver gives you rooms, lobbies, matchmaking, and realtime events with a Godot-native SDK — no backend to build. Create a free account to make your first project and get your keys.

Build your first multiplayer game
  1. Create an account. It's free — you'll get a personal workspace.
  2. Create a project. Name it to get a public key (safe to ship) and a secret key (shown once). Manage keys later from the project page.
  3. Install the Godot SDK. Run the one-line installer in your Godot project (or copy addons/multiplayer_service), then enable the plugin — it adds a MultiplayerService autoload.
  4. Connect & play. Paste your public key, run an example, and open a second instance to see two players together.
Short tutorials
⚡ Multiplayer in 10 minutes

Connect, authenticate a guest player, join a room, and send your first event.

Example: Realtime Chat Room
🛋️ Build a lobby with ready checks

Create a lobby, list players, toggle ready, and let the host start the game.

Example: Lobby + Ready Check
⚔️ Add matchmaking

Queue two players, get matched into a room, and exchange movement in real time.

Example: 1v1 Matchmaking Arena

Each example ships with the Godot SDK in sdk/godot-gdscript/examples/, with its own README and step-by-step instructions.

Full documentation

Quickstart, core concepts, six tutorials, the SDK reference, error codes, and limits — all browsable here.

Open the docs →